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2D rigid body physics engine Posted by: Draknek
Video duration: 37 seconds This is the current state of my third year Computer Science project. It's written in C++ using the Warwick Game Design C++ library [ http://www.dcs.warwi ck.ac.uk/~nick/wgd-l ib/ ] for most of the non-physics stuff. I've finally gotten rid of most of the jitter that I've been experiencing since adding rotation, so I am happy. Related: physics |
